Theaters of War expansion crafting guide

By Isenberg

Theaters of War expansion released at the end of June is craftable since the recent patch. It has had its impact both on the draft and ladder metagames, introducing some good cards, changing the overall pool of cards and more or less shifting each nation's power level. Here’s doge34’s review of the Axis portion of the set. The second installment of this article will include British, Soviet and US cards.

Germany

AfrikaKorps

Draft: 5/5

The pool of German elites is probably the best in the game, there is zero chance you would not have a good choice out of three, and some of those, like Tiger or Leopold can easily win you the game on their own. Chance to get a specific one is 30%.

Constructed: 5/5

This card is automatically included in any slower (midrange/control/discard) German deck, don’t use it in aggro builds.

361. Afrika regiment

Draft: 3/5

Decent card, which is better in not-so-common aggressive decks, but nothing more than that.

Constructed: 2/5

The only deck where it makes the cut is Japanese/German aggro, but it’s not the first choice even there. Despite not being played much now, may find its place in the later expansion since the card itself is not that bad.

Panzer III-G

Draft: 2/5

4K 3/4 tank operating for 2K is not amazing even with Blitz. The upside is just not good enough, since Pin effects are a rare occurrence in draft matches.

Constructed: 1/5

Absolutely unplayable. It’s just not a good enough way to counter the decks with a lot of pin effects.

Wespe

Draft: 4/5

While 1/3 artillery for 3K is not good enough, it shines the best while paired with anything that looks like a tank. Germany has plenty of those, so Wespe is usually a great pick that does not die that easily because of 3 health. The obvious exception is when you get this offered later in the draft while not having a lot of tanks.

Constructed: 2/5

Did not find its place in any build yet, but it’s not hopeless.

Pursuit

Draft: 1/5

Being useful in constructed as a very effective aggro deck tool, this card in draft is not so flashy. The only reason to pick that up is running an aggro deck with a handful of Blitz units that needs some removal for enemy guards or just a way to gain more tempo.

Constructed: 4/5

Very good aggro card, included as a 4-of in the early versions of dreaded Ger/US aggro. Being essentially free or even Kredit-generating, it presented a huge tempo swing in the early midgame, winning it on the spot a lot of the times. It is not played now, but I would not be a tiny bit surprised to see it in the future in any deck that uses loads of Blitz tanks.

Root out the enemy

Draft: 4/5

Great and cheap AoE order that can save you in some situations and is almost always useful as a removal tool for at least small enemy’s units.

Constructed: 4/5

Not played much right now, but certainly has potential at least as a meta call for the time when a lot of aggro decks emerge.

Exploit the gap

Draft: 1/5

Straight up bad.

Constructed: 1/5

Win more card, moreover – just a meme. Use at your own risk.

Japan

Soul of Old Japan

Draft: 4/5

Not as good as the Africa Korps, but the pool has some good cards, like immune to ground attacks aircraft, Shiden, Jade division and a couple of others.The chance to get a specific one is 37.5%.

Constructed: 3/5

A staple in Japanese control, which is slowly gaining more popularity on ladder. Solid card, but nothing flashy.

Target acquired

Draft: 3/5

A good card with bomber or artillery on the battlefield, and Japan decks tend to run some of the former and a lot of the latter. Generally not the worst removal card you can pick and one of the very few options in the game to get rid of huge threats.

Constructed: 1/5

Among tons of removal available to Japanese generals, it’s one of the worst ones.

Outflank

Draft: 1/5

Imagine running into any deck with zero guards while playing this. A dead card a lot of the times, especially considering that two of the best draft nations (USA and Germany) do not have any guards in their card pool except for the 25. Panzergrenadier (only in the frontline and not even that good in the first place). It's certainly metagame dependent but for now it's pretty bad.

Constructed: 2/5

Can see it being played as a meta call removal in Japanese aggro builds, but Honorable Death seems to be better as of now and much more flexible while also being cheaper.

61st infantry regiment

Draft: 5/5

This one goes directly to the International Bureau of Weights and Measures as a sample of a draft card any deck wants. Passes the vanilla test, has the ability to protect the HQ or your units both on the defense and during the attack and draws you a card, essentially replacing itself. Pick as many as you get offered.

Constructed: 5/5

Staple in Japanese control, German/Japanese discard and a very solid card overall. With Takasagi regiment makes up a very good start to a midrange/control ally package.

Scouting party

Draft: 3.5/5

Interesting card, usually drawing 3 cards is good already (Mobilization costs 1 Kredit more and is a very good draft card) and the discard does not matter since the games very rarely go to fatigue. A good reason to go mono-Japan if you see this offered early.

Constructed: 2/5

While seen rarely in aggro builds, this card requires more support. Maybe later we will some kind of Supply Chain/Feigned Retreat deck with this card included, but I doubt that. The most run Japanese draw cards outclass this one.

1st Taipei Regiment

Draft: 2/5

Good in aggro decks, which got some more tools in Theaters of war and become just a bit more popular in draft, bad everywhere else.

Constructed: 3/5

Creates a critical mass of burn in certain Japanese aggro builds, but rarely as many as four are run because

B6N Tenzan

Draft: 3/5

This is the perfectly mediocre unit. The ability is good enough to justify running it (I do not like bomber except those with powerful deployment effects), but that’s pretty much it.

Constructed: 1/5

Maybe will see play later in some control pin decks, but as of now is just a bad card.

Feigned retreat

Draft: 1/5

I’ve seen Japanese aggro decks running this card in ladder, but it’s not good enough for draft since it goes off very rarely (unless you managed to create a deck with a lot of cheap units, preferably mono-Japan, which would not happen very often).

Constructed: 3/5

Feigned retreat aggro used to be at #1 for some periods of time during July season, but it’s just not reliable enough and went almost nonexistent since then. Moreover, most of the aggro decks try to effectively close out the game by the turn you’re going to play this card and spending an entire turn doing nothing is 90 percent of the time not worth it.

Italy

M13/40 3/5

This unit has decent stats and makes the Italian card pool a bit better on average, but it’s nowhere close to make Italy a viable ally in draft outside of certain decks. However, its flexibility and adjustment to board state makes it an okay pick.

Constructed: 1/5

Both alpine decks and L6/40 ones do not need this one and there are none other viable builds with Italy in ladder right now.